Christian Behrenberg
software engineer & game developer
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dev
SSAO for Gamestudio A8 & A7
Desktop Grabbing Demo
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rendering techniques
contact
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Pages
Home
Portfolio
Games
a7titude
FireFlight
Infinite Typing Lottery
Monster Mega Mayhem
RUDI
STROMBERG: Büro ist Krieg!
The Lotter-Effect
Trixie in Fairyland
Untertagebau-Simulator 2011
Tech
Containerschiff-Simulator 2013 World Editor
SSAO for Gamestudio A7 & A8
Syntax Tree Viewer
Research
Dynamic head pose recognition using statistical facial features (B.Sc. thesis)
Context models for word sense disambiguation using common sense
Dev
SSAO for Gamestudio A7 & A8
Desktop Grabbing Demo
Knowledge
Postmortems & Making-ofs
Alpha Waves Postmortem
Another World Making-Of
Another World GDC 2011 Talk
Super Mario 64 Interview
GoldenEye 007 GDC 2012 Talk
No One Lives Forever Postmortem
Tropico Postmortem
Black & White Postmortem
The Legend of Zelda: The Wind Waker Interview
The Legend of Zelda: The Wind Waker Tech- & Texture Analysis)
Shadow of the Colossus Making-of
AaAaAA!!! - A Reckless Disregard for Gravity Postmortem
Rendering Techniques
Stable SSAO in Battlefield 3 with Selective Temporal Filtering
"MAXIS-mizing" Darkspore: A Case Study of Graphic Analysis and Optimizations in Maxis' Deferred Renderer
Uncharted 2: Character Lighting and Shading
Toy Story 3: The Video Game - Rendering Techniques
Rendering Wounds in Left 4 Dead 2
Covering New Ground: Foliage Rendering in Pure
Deferred Rendering in Killzone 2
Illustrative Rendering in Team Fortress 2
Improved Alpha-Tested Magnification for Vector Textures and Special Effects
Efficient Self-Shadowed Radiosity Normal Mapping
Contact
Files
Games
a7titude.zip
ITL.zip
RUDI.zip
TheLotterEffect.zip
TrixieInFairyland.zip
Tech
desktopgrabbing.0.1.20120721.src.bin.zip
ssao.0.6.20111010.src.bin.zip
Research
Dynamische-Kopfposenerkennung-anhand-statistischer-Gesichtsmerkmale.pdf
Relationsfreie-Kontextmodelle-auf-der-Basis-von-common-sense-als-integrierter-Ansatz-zur-word-sense-disambiguation-und-Bildung-lexikalischer-Ketten.pdf
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